We already know that AMD’s next-gen Kaveri APU is coming to mobile systems. However, the chip will only fit into power envelopes ranging from 15W to 35W. For the tighter TDPs suited to tablets and convertibles, AMD has a couple of other, lower-power chips planned—and it announced them today at its APU13 event in San Jose.
These low-power APUs are called Beema and Mullins, and they’re successors to today’s Kabini and Temash offerings. AMD says they deliver twice the performance per watt of their predecessors and are scheduled for release in the first half of 2014.
Intel and Fujitsu have been showing off a new server which uses Intel silicon photonics technology with an Optical PCI Express (OPCIe) design.The gear will allows the storage and networking to be split up and moved away from the CPU motherboard which will mean that components are easier to cool.Fujitsu has now built something which includes all the cables and connectors optimised for photonics, with the first Intel Silicon Photonics link carrying PCI Express protocol.
The new GeForce 331.65 WHQL driver is now available to download. An essential update for all GeForce GTX users, 331.65 WHQL is the Game Ready driver for Battlefield 4 and Call of Duty: Ghosts, and includes the Batman: Arkham Origins optimizations introduced alongside 331.58 WHQL last week. With 331.65 WHQL, you’ll receive a great gaming experience from day one with the latest driver tweaks and performance optimizations, including up to 12% extra performance in Battlefield 4.
Other titles benefit, too: Sniper Elite V2 performance increases by up to 19%, DiRT Showdown performance by up to 13%, Metro: Last Light performance by up to 9%, Sleeping Dogs performance by up to 9%, Max Payne 3 performance by up to 9%, and F1 2012 performance by up to 6%.
GeForce 331.65 WHQL also sees the introduction of GeForce Experience 1.7, which includes the long-awaited ShadowPlay Beta, an innovative gameplay recording tool that can constantly record the action with a minimal performance impact thanks to the H.264 encoder built into GeForce GTX 600 and 700 Series GPUs. For full details about ShadowPlay, and other new features of GeForce Experience 1.7, please check out our GeForce Experience 1.7 launch story.
If you didn’t catch word of our recent driver releases, we’ve made a major update to our NVIDIA Control Panel (NVCPL) Ambient Occlusion (AO) override feature. This easy-to-use tool enables you to apply fidelity-enhancing, realistic shading and shadowing to games that do not natively support the feature. With the recent upgrade, the quality of NVCPL AO has been drastically improved with the introduction of HBAO+.
Debuted in Tom Clancy’s Splinter Cell Blacklist, HBAO+ is a new, NVIDIA-developed Ambient Occlusion technique that utilizes the latest technologies to significantly increase the precision, fidelity, and rendering speed of high-quality AO. HBAO+ is currently making waves in Batman: Arkham Origins, and will be seen next month in Assassin’s Creed IV: Black Flag. For further details on HBAO+, please visit our HBAO+ technology page, and for more info on Ambient Occlusion itself, please head here.
Helium has a much lower density than air, which translates to less resistance for the rotating platters. The noble gas also reduces the fluid-flow forces between the platters and drive arms, allowing those internal components to be squished even closer together. Right now, 3.5″ hard drives are limited to five platters. The first helium-filled model will pack seven spinning discs.
HGST’s high-capacity hard drives currently have 800GB per platter, so the HeHDD should offer at least 5.5TB of total capacity. If the drive uses terabyte platters, we could be looking at a 7TB offering.
In addition to facilitating higher capacities, pumping drives full of helium reduces power consumption and operating temperatures. HGST has demonstrated a 23% reduction in power draw and a 4°C drop in drive temperature compared to a standard HDD. Those declines should appeal to folks running high-density servers, which is why helium-filled drives will target enterprise customers first.
NVIDIA G-Sync – Is synchronizing monitor and graphics card a game changer ?
On Friday NVIDIA announced G-Sync, and considering the little details available out there I wanted to write a quick follow-up on this new technology, as it really is a big announcement - a really big thing actually. In recent years we all have been driven by the knowledge that on a 60 Hz monitor you want 60 FPS rendered, this was for a reason, you want the two as close as possible to each other as that offers you not only the best gaming experience, but also the best visual experience. This is why framerate limiters are so popular, you sync each rendered frame in line with your monitor refresh rate. Obviously 9 out of 10 times that is not happening. This results into tow anomalies that everybody knows and experiences, stutter and tearing.
During a press event in Montreal this morning, Nvidia revealed a new technology that could revolutionize PC monitors. Dubbed G-Sync, the tech allows the display to synchronize directly with the GPU. It supplants the scaler of traditional LCDs, allowing the normally fixed refresh rate to be replaced by a variable one linked to the rendering pipeline. Each time the GPU is finished rendering a frame, G-Sync puts it on the screen immediately.
Since frames are drawn on the display as they’re ready, G-Sync should eliminate tearing and stuttering. It’s supposed to deliver a smooth experience even at lower frame rates, and the latency is apparently comparable to having vsync off. Responsiveness shouldn’t be an issue.
Scott is at the Nvidia event, and he’s seen G-Sync in action. Here’s his response to the demo:
Welp, I’ve seen it, and it really, really works. I’m gonna need a new monitor.
Incredibly smooth animation without tearing. There’s no way really to convey with conventional videos or the like. You have to see it for yourself. The crazy thing is that 40 FPS can look quite smooth.
Leading game developers are impressed, as well. Id’s John Carmack, Epic’s Tim Sweeney, and EA DICE’s Johan Andersson were all on stage to give their impressions. According to Carmack, being able to use “all of the power you’ve got without suffering the stuttering or tearing is such a better experience.” Sweeney called G-Sync “one of those experiences that’s better without being easy to quantify,” while Andersson said the tech “completely changes the perception of the picture, a continuous stream of that your mind interprets as a smooth picture.”
Nvidia is already working with Asus, BenQ, Philips, and ViewSonic to integrated G-Sync into displays. There’s no word on what G-Sync might add to the price of a monitor or when we could see compatible gear available for sale, though. We do know that the technology requires a Kepler-based GPU, so older GeForce cards won’t be able to participate.
Update: Asus has pledged to offer a G-Sync-enabled version of its VG248QE monitor in the first half of 2014. The monitor will be priced at $399, which is a fair bit more than the $280 asking price attached to the current model. The G-Sync variant will presumably have the same 24″ TN panel as the existing unit, which offers a 1080p display resolution and a 144Hz maximum refresh rate.
Asus’ ultra-high-end Z87-Deluxe/Dual motherboard is pretty swanky. This $350 monster supports three-way graphics configs and boasts a staggering 10 6Gbps SATA ports and eight USB 3.0 connectors. It has wireless out the wazoo, including 802.11ac Wi-Fi, Bluetooth, and even NFC. Dual GigE controllers? Check. There’s just one problem: the Thunderbolt implementation is so last year.
Well, good news. Asus has announced the Z87-Deluxe/Quad, which trades the first-gen Thunderbolt implementation of its predecessor for Intel’s latest interconnect hotness. Thunderbolt 2, as it’s known, combines the first-gen standard’s dual 10Gbps channels into a single, 20Gbps pipe. The gen-two spec calls for only one channel per port, so the interface’s aggregate bandwidth hasn’t increased. However, individual devices have access to twice the bandwidth, which is a nice boost.
The key benefit is that SATA drives can now use the faster PCIe interface. This is especially important as increasingly speedy solid state drives (SSDs) have become faster than SATA. When using dual PCIe 3.0 lanes, SATA 3.2 SSDs can operate at speeds of up to 2GB/s, compared to 0.6GB/s (6Gb/s) for SATA 3.0.
New programming architecture will allow developers to design applications for brain-like chips that are currently in development by IBM
Chips could lead to machine that have capacity for perception and thought
A new $100 computer module aims to foster a wealth of compute-intensive applications for medical, automotive, and industrial control, machine vision and other applications. Built around the Epiphany low-power multicore SoC and the Zynq programmable SoC from Xilinx, the Parallella computer boasts supercomputer performance in a credit-card footprint.
The Epiphany architecture consists of a scalable array of simple RISC processors programmable in C/C++ interconnected by a fast on-chip network within a single shared memory. The Epiphany-III device has an array of 16 processors, while the Epiphany-IV has an array of 64 processors.
Everything on the Epiphany is designed for optimum performance with minimum power consumption. For example, when operating at peak performance the Epiphany-IV will provide 100 Gflops of raw computing power while consuming only 2 W. At 50 Gflops/watt, this makes the Epiphany-IV 50 to 100 times as efficient as any alternative.
RRAM’s prodigious storage potential makes it particularly appealing for PC applications. Crossbar says the technology can squeeze up to a terabyte onto a single, 200-mm² chip, though it doesn’t detail the number of layers or the fabrication process required to achieve that feat. For the 25-nm chip pictured above, which is presumably a single-layer implementation, Crossbar RRAM more than doubles the storage density of NAND flash.
Samsung has debuted the industry’s first 3D vertical NAND flash memory architecture. Just as Intel has pushed processor technology with its 3D tri-gate architecture first seen on its ‘Ivy Bridge’ designs, Samsung’s engineers have taken a vertical to boost performance applying a similar principle to the way it designs its next-generation NAND flash designs. According to Samsung, its new design overcomes inherent technical challenges that arise when moving to 10nm processes including cell-to-cell interference while breaking through scaling limitations.
Samsung says that its V-NAND shows an increase in both speed and reliability and is between 2x and 10x faster with twice the write performance over its previous 10nm floating gate planar NAND flash. Using the new process, the company can stack as many as 24 cell layers vertically using a new etching technology that connects the layers electronically by punching holes from the highest layer to the bottom.
This translates into NAND flash that has much higher densities, meaning significantly improved performance and less space required for the same amounts of flash storage, or more storage in the same amount of space. Samsung’s V-NAND offers 128Gb (16GB) memory density in a single chip, meaning that it is twice as scalable as its 20nm planar NAND flash designs that will help to spur the next generation of smartphone and tablet innovations.
Samsung says that it has commenced mass production of the new memory modules which it also adds is the result of 10 years research and includes over 300 patents being filed on its new 3D memory technologies.
Kepler is Nvidia’s lead graphic card technology. Typically, such graphics tech wouldn’t be capable of running on a mobile device – most of which simply lack the necessary electrical horsepower to drive it.
Yes, you could try, yet your battery life would be measured in seconds – with a phone that would probably permanently brand your nether region if you were unfortunate enough to have it in your pocket.
Well, apparently Nvidia didn’t get this memo and as a result of a project code-named “Logan” the company managed to get the power down to an amazing 2 watts – a whopping 248 watts less than their professional Titan card used in high end gaming rigs. They showcased the amazing result at SIGGRAPH 2013 this week. Clearly, Nvidia plans to take the mobile market by storm using their graphics advantage. So let’s talk about what that could mean for future products.
IM Flash Technologies, Intel’s joint venture with Micron, is responsible for the flash memory in an awful lot of modern SSDs. Most recently, the partnership’s 20-nm NAND has appeared in the Intel 335 Series and the Crucial M500. What’s next? IMFT co-CEO Keyvan Esfarjani told the IMEC Technology Forum that 15-nm and 10-nm NAND are both possible with current two-dimensional structures. However, according to EE Times, Esfarjani said that IMFT is counting on 3D NAND structures to carry the firm beyond 10 nm.
The Xbox One features an 8-core CPU, 8GB of RAM, a 500GB hard drive, Blu-Ray drive, Wi-Fi (802.11n) / Wi-Fi Direct, USB 3.0 and an HDMI port.
The Xbox One will come with a new Kinect sensor that supports 1080p video at 30 frames per second and offers a wider field of view due to its improved data throughput of 2GB per second. When used as a two-way communicator, such as through Skype calls, video can be captured at 60 frames per second. The next Kinect sensor also works in a dark room and is more precise as it is able to read the user’s balance, transfer of weight and even measure your heartbeat.
Since you’ll probably be doing a lot of gaming on the Xbox One, Microsoft is introducing a completely redesigned controller with the console that features 40 design changes. The Xbox One controller features a similar look to the Xbox 360 controller, but its analog sticks now have some noticeable texturing, it has a new dynamic impulse triggers, a newly-designed directional pad and an integrated battery. Communication between the controller and console has also been improved as it can now provide information 15% faster than the Xbox 360 controller.
Catherine McGeoch, a computer science professor at Amherst College, carried out the tests and will soon present her results in a peer reviewed paper at the International Conference on Computing Frontiers. Her verdict on D-Wave’s computer? “In some cases, really, really fast.”
The ability to effectively integrate the GPU and CPU, eliminating the bottlenecks of GPGPU (General Purpose GPU) computing is a bridge that only AMD has been able to cross. While Mark Cerny PlayStation 4’s lead architect Mark Cerny let out a few spoilers of the existence of such a heterogeneous architecture existing on AMD’s hardware a few weeks ago, it wasn’t until last week that AMD officially announced hUMA for this summer’s upcoming Kaveri core.
Considering market demands, growth is not necessarily going to be in high-power high-cost chips. Should hUMA work in the real-world as advertised, it will allow the company to attain some serious growth in the mobile and tablet marketplace.
Intel has announced Iris, its latest generation of graphics processing architecture that will be included in the Intel Core 4th generation processors (CPUs). We haven’t been able to run our own benchmarks with the new chip yet, but according to Intel’s own measurements, the new Intel Iris graphics architecture is 2X to 3X faster than Intel’s previous graphics architecture. This is a huge and unexpected jump, especially considering that in time (but not right now), every Intel CPUs will be equipped with a variant of Iris.
Samsung has announced the first production of 4GB DDR3 mobile RAM. This ultra high speed RAM promises to deliver PC like performance, transmitting up to 2,133 Mbps of data per pin, on mobile devices such as smartphones and tablets. Its a 20 nanometer class produced low power mobile DRAM that can provide support for high performance demanding multimedia features on next generation devices. Samsung says that when compared to the previous low power DDR3 30 nanometer class RAM, this new chip decreases power consumption by up to 20% and boots up performance by 30%.
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