Alex Torex Blog

SciTech oriented blog

UV mapping R.I.P

PTex 3D texturing becomes a reality at SIGGRAPH

This is where Ptex comes in. Developed by Brent Burley at Disney Animation Studios, Ptex generated a ton of buzz a couple years ago with its simple promise: no more UVs and no more headaches. It was like someone saying “self-cleaning apartment”—everyone wanted in. With Ptex, textures are parametrically stored per polygonal face and there are no visible seams.

July 30, 2010 - Posted by | Graphics, IT

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